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SVG Wave Generator

DifficultyBeginner
Team SizeSolo
Time~15-20 hours
Demo-ready byStep 4
PrerequisitesHTML, CSS, JavaScript, basic math (sine/cosine)
Built bySVG Wave, Haikei, Get Waves, Shape Divider

Skills you'll earn: SVG path generation, trigonometry, randomization, CSS export, responsive design

Start by drawing a sine wave with an SVG path. End with a layered wave generator that exports production-ready SVG.

(Assumes basic HTML/CSS/JS knowledge. Includes learning SVG path syntax and noise functions.)

Step 1: Draw a sine wave (~1-2 hours)

You need a wavy line. SVG paths can do this.

  • Generate points along a sine curve: y = amplitude * Math.sin(frequency * x)
  • Convert points to an SVG <path> using cubic bezier curves or polyline
  • Render it in an inline <svg> element
  • Hardcode amplitude, frequency, and number of points for now

You now have: A static sine wave.

Step 2: Make it configurable (~2-3 hours)

Hardcoded values are useless for a tool.

  • Add sliders for amplitude, frequency, number of points, and vertical offset
  • Re-render the wave on every input change
  • Add a color picker for the stroke and fill
  • Fill from the wave down to the bottom of the SVG to get that "wave section" look

You now have: An interactive wave editor.

Step 3: Multiple layers (~2-3 hours)

One wave looks flat. Stacking them creates depth.

  • Allow adding multiple wave layers, each with its own settings
  • Render layers back-to-front with decreasing opacity
  • Each layer gets its own color, amplitude, frequency, and offset
  • Slight phase shifts between layers create a natural look

You now have: Layered, parallax-style waves.

Step 4: Randomization (~2-3 hours)

Hand-tuning every parameter is tedious.

  • Add a "Randomize" button that generates a pleasing random combination
  • Constrain randomness: keep amplitudes proportional, colors from a palette
  • Use Perlin noise or simplex noise for organic-looking wave distortion instead of pure sine

You now have: One-click wave generation.

Step 5: Export (~2-3 hours)

The wave lives in your browser and nowhere else.

  • Copy raw SVG markup to clipboard
  • Download as .svg file
  • Export as PNG at configurable resolution using a canvas intermediary
  • Generate a CSS background-image using inline SVG data URI

You now have: Production-ready wave assets.

Step 6: Presets and animation (~2-3 hours)

  • Save and load preset configurations
  • Animate waves by shifting phase over time with requestAnimationFrame
  • Export animated SVG using <animate> elements or CSS keyframes

You now have: A full wave design tool.

Useful Resources

Where to go from here

  • Blob/organic shape mode (closed wave paths)
  • Gradient fills per layer
  • Responsive wave that adapts to container width
  • npm package that renders waves programmatically