Appearance
SVG Wave Generator
| Difficulty | Beginner |
| Team Size | Solo |
| Time | ~15-20 hours |
| Demo-ready by | Step 4 |
| Prerequisites | HTML, CSS, JavaScript, basic math (sine/cosine) |
| Built by | SVG Wave, Haikei, Get Waves, Shape Divider |
Skills you'll earn: SVG path generation, trigonometry, randomization, CSS export, responsive design
Start by drawing a sine wave with an SVG path. End with a layered wave generator that exports production-ready SVG.
(Assumes basic HTML/CSS/JS knowledge. Includes learning SVG path syntax and noise functions.)
Step 1: Draw a sine wave (~1-2 hours)
You need a wavy line. SVG paths can do this.
- Generate points along a sine curve:
y = amplitude * Math.sin(frequency * x) - Convert points to an SVG
<path>using cubic bezier curves or polyline - Render it in an inline
<svg>element - Hardcode amplitude, frequency, and number of points for now
You now have: A static sine wave.
Step 2: Make it configurable (~2-3 hours)
Hardcoded values are useless for a tool.
- Add sliders for amplitude, frequency, number of points, and vertical offset
- Re-render the wave on every input change
- Add a color picker for the stroke and fill
- Fill from the wave down to the bottom of the SVG to get that "wave section" look
You now have: An interactive wave editor.
Step 3: Multiple layers (~2-3 hours)
One wave looks flat. Stacking them creates depth.
- Allow adding multiple wave layers, each with its own settings
- Render layers back-to-front with decreasing opacity
- Each layer gets its own color, amplitude, frequency, and offset
- Slight phase shifts between layers create a natural look
You now have: Layered, parallax-style waves.
Step 4: Randomization (~2-3 hours)
Hand-tuning every parameter is tedious.
- Add a "Randomize" button that generates a pleasing random combination
- Constrain randomness: keep amplitudes proportional, colors from a palette
- Use Perlin noise or simplex noise for organic-looking wave distortion instead of pure sine
You now have: One-click wave generation.
Step 5: Export (~2-3 hours)
The wave lives in your browser and nowhere else.
- Copy raw SVG markup to clipboard
- Download as
.svgfile - Export as PNG at configurable resolution using a canvas intermediary
- Generate a CSS
background-imageusing inline SVG data URI
You now have: Production-ready wave assets.
Step 6: Presets and animation (~2-3 hours)
- Save and load preset configurations
- Animate waves by shifting phase over time with
requestAnimationFrame - Export animated SVG using
<animate>elements or CSS keyframes
You now have: A full wave design tool.
Useful Resources
- MDN: SVG path element
- MDN: SVG path d attribute
- SVG Wave generators for inspiration (svgwave.in)
- simplex-noise (npm)
- MDN: SVG animate element
Where to go from here
- Blob/organic shape mode (closed wave paths)
- Gradient fills per layer
- Responsive wave that adapts to container width
- npm package that renders waves programmatically