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SVG Animator

DifficultyIntermediate
Team SizeSolo
Time~25-30 hours
Demo-ready byStep 5
PrerequisitesHTML, CSS, JavaScript, SVG basics
Built bySVGator, Lottie, GreenSock (GSAP), Anime.js

Skills you'll earn: SVG DOM manipulation, keyframe animation, easing functions, timeline editors, animation export

Start with moving a circle. End with a keyframe animation editor for SVG.

(Assumes basic HTML/CSS/JS and SVG knowledge. Includes learning SMIL animation, easing math, and timeline UI building.)

Step 1: Animate an SVG element (~1-2 hours)

You have a circle. You want it to move across the screen.

  • One HTML page with an inline SVG containing a <circle>
  • Use requestAnimationFrame to update the circle's cx attribute on every frame
  • Move it from left to right and loop back
  • Control speed with a variable

You now have: A moving circle.

Step 2: Easing functions (~2-3 hours)

The circle moves at a constant speed. It looks robotic.

  • Implement easing functions: linear, ease-in, ease-out, ease-in-out, bounce
  • Apply the easing to the animation progress (0 to 1)
  • Add a dropdown to switch easing functions
  • Visualize the easing curve in a small graph

You now have: Smooth, natural motion.

Step 3: Multiple properties (~2-3 hours)

You can move position, but you also want to animate color, size, and rotation.

  • Support animating any SVG attribute: cx, cy, r, fill, opacity, transform
  • Interpolate between start and end values (number interpolation, color interpolation)
  • Let the user pick which property to animate and set start/end values

You now have: Multi-property animation.

Step 4: Timeline editor (~4-5 hours)

You're setting values in code. You want a visual timeline.

  • Build a timeline bar at the bottom of the screen
  • Show time (0 to N seconds) along the horizontal axis
  • Each animated property gets a track (row) in the timeline
  • Add keyframe markers (diamonds) on each track at specific times

You now have: A visual timeline.

Step 5: Keyframe editing (~3-4 hours)

You want to set different values at different points in time, not just start and end.

  • Click on the timeline to add a keyframe at that time
  • Click a keyframe to select it and edit its property values in a panel
  • The animation interpolates between keyframes
  • Drag keyframes to change their timing

You now have: Multi-keyframe animation.

Step 6: Multiple elements (~3-4 hours)

Animating one circle is not a real animation. You want to choreograph multiple shapes.

  • Support adding multiple SVG elements: circles, rectangles, paths, text
  • Each element has its own set of animated properties and keyframes
  • The timeline shows all elements as separate groups
  • Play/pause plays all animations simultaneously

You now have: Scene-level animation.

Step 7: Export (~3-4 hours)

  • Export as an SVG file with <animate> and <animateTransform> elements (SMIL)
  • Export as CSS @keyframes animation
  • Export as a GIF or MP4 using canvas recording
  • Copy the SVG code to clipboard

Step 8: Path animation (~3-4 hours)

  • Animate an element along an SVG <path> (motion path)
  • Let users draw or import the path
  • Control speed and orientation along the path

Step 9: Deploy (~1 hour)

  • Deploy as a static site
  • Add CI/CD

Useful Resources

Where to go from here

  • Lottie export (for use in mobile apps and web)
  • Import SVG files and animate their existing elements
  • Physics-based animations (spring, gravity)
  • Collaborative editing
  • Template library of pre-built animations