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SVG Animator
| Difficulty | Intermediate |
| Team Size | Solo |
| Time | ~25-30 hours |
| Demo-ready by | Step 5 |
| Prerequisites | HTML, CSS, JavaScript, SVG basics |
| Built by | SVGator, Lottie, GreenSock (GSAP), Anime.js |
Skills you'll earn: SVG DOM manipulation, keyframe animation, easing functions, timeline editors, animation export
Start with moving a circle. End with a keyframe animation editor for SVG.
(Assumes basic HTML/CSS/JS and SVG knowledge. Includes learning SMIL animation, easing math, and timeline UI building.)
Step 1: Animate an SVG element (~1-2 hours)
You have a circle. You want it to move across the screen.
- One HTML page with an inline SVG containing a
<circle> - Use
requestAnimationFrameto update the circle'scxattribute on every frame - Move it from left to right and loop back
- Control speed with a variable
You now have: A moving circle.
Step 2: Easing functions (~2-3 hours)
The circle moves at a constant speed. It looks robotic.
- Implement easing functions: linear, ease-in, ease-out, ease-in-out, bounce
- Apply the easing to the animation progress (0 to 1)
- Add a dropdown to switch easing functions
- Visualize the easing curve in a small graph
You now have: Smooth, natural motion.
Step 3: Multiple properties (~2-3 hours)
You can move position, but you also want to animate color, size, and rotation.
- Support animating any SVG attribute:
cx,cy,r,fill,opacity,transform - Interpolate between start and end values (number interpolation, color interpolation)
- Let the user pick which property to animate and set start/end values
You now have: Multi-property animation.
Step 4: Timeline editor (~4-5 hours)
You're setting values in code. You want a visual timeline.
- Build a timeline bar at the bottom of the screen
- Show time (0 to N seconds) along the horizontal axis
- Each animated property gets a track (row) in the timeline
- Add keyframe markers (diamonds) on each track at specific times
You now have: A visual timeline.
Step 5: Keyframe editing (~3-4 hours)
You want to set different values at different points in time, not just start and end.
- Click on the timeline to add a keyframe at that time
- Click a keyframe to select it and edit its property values in a panel
- The animation interpolates between keyframes
- Drag keyframes to change their timing
You now have: Multi-keyframe animation.
Step 6: Multiple elements (~3-4 hours)
Animating one circle is not a real animation. You want to choreograph multiple shapes.
- Support adding multiple SVG elements: circles, rectangles, paths, text
- Each element has its own set of animated properties and keyframes
- The timeline shows all elements as separate groups
- Play/pause plays all animations simultaneously
You now have: Scene-level animation.
Step 7: Export (~3-4 hours)
- Export as an SVG file with
<animate>and<animateTransform>elements (SMIL) - Export as CSS
@keyframesanimation - Export as a GIF or MP4 using canvas recording
- Copy the SVG code to clipboard
Step 8: Path animation (~3-4 hours)
- Animate an element along an SVG
<path>(motion path) - Let users draw or import the path
- Control speed and orientation along the path
Step 9: Deploy (~1 hour)
- Deploy as a static site
- Add CI/CD
Useful Resources
- MDN: SVG element reference
- MDN: SVG animation with SMIL
- Easing Functions Cheat Sheet
- GreenSock (GSAP) – animation library for inspiration
- MDN: requestAnimationFrame
- Lottie by Airbnb (GitHub)
Where to go from here
- Lottie export (for use in mobile apps and web)
- Import SVG files and animate their existing elements
- Physics-based animations (spring, gravity)
- Collaborative editing
- Template library of pre-built animations